Now

Currently building.

Sliproad is in active development. This page is a snapshot of what works today, what is being built now, and what comes next.

Last updated

Focus

Slip Navigation

Next milestone

The next milestone for Sliproad is navigation: matching your vehicle to the road network, planning a route, and keeping you on it while you drive.

The groundwork is already in place. Roads are read from the game's own world data and were matched against the live vehicle position during a real drive — with no manual offset. The junction geometry foundation that navigation will sit on is complete and validated against that recorded data.

Planned for this milestone:

  • Vehicle-to-road matching — knowing which road the vehicle is on.
  • Destination search and route planning — from where you are to where you are going.
  • A route line with driving guidance — including re-routing when the drive changes.

It is the active priority. The first full authored chapter — Route 66 — is sequenced after this work.

Foundation

Proven foundation

What already works — built, tested and in several cases validated during real American Truck Simulator drives.

Validated in ATS

SlipPad

A real tablet experience inside the drive — portrait and landscape, a lock screen, home, settings and a Quick HUD — running on the native desktop host over the simulator.

Completed

Gameplay foundations

Quests, activities, rules and journeys — structured drives with objectives and checkpoints, challenges scored 0–100 from real telemetry, and multi-stage trips with progress that survives restarts.

Validated in ATS

Real ATS map

Road geometry read from the game's own world data, aligned with live vehicle telemetry — tested during an actual drive, with the live marker following the vehicle without manual offset calibration.

Completed

Junction geometry

The geometric foundation that relates the vehicle's position to the rest of the road network — including the complex interiors of junctions. Validated against the recorded drive data with zero worsened valid samples.

The SlipPad in landscape orientation, showing its settings screen, running over the simulator.
The SlipPad running over the simulator. Its state is real and stored locally on the device — no cloud required.
Log

Build notes

September 2026

  1. Road and junction geometry groundwork completed

    The geometric foundation for navigation — including the interior of complex junctions — was completed and validated against the drive data recorded earlier. Every sample matched or improved: zero regressions.

  2. SlipPad reaches its premium form

    Portrait and landscape operation, a lock screen, home, settings and native usability were consolidated into the current tablet experience — and validated on the native host in a real ATS session.

  3. The real map foundation validated in a live drive

    Sliproad's extracted road geometry was tested during an actual drive: the rendered map matched the environment, and the live vehicle marker followed without manual offset calibration.

  4. Journeys: multi-stage road trips take shape

    The Journey system landed on top of activities — linear stages, persistent progress and crash-safe restoration, proven end to end in automated runs.

  5. Rules, scoring and honest verification

    Challenges gained real rules — speed limits and target times — a deterministic 0–100 score computed from telemetry, and a verification policy that reports data gaps instead of ignoring them.

  6. The first quests run live in ATS

    The full loop — pick a drive, follow the checkpoints, finish, see the result — was completed during real ATS drives, with progress surviving a restart.

Build notes are curated, not a feed — only product-meaningful events appear here.

Next

What's next

  • Next

    Route 66 — the first full chapter

    The first authored multi-stage journey, produced on the completed Journey foundation. Current sequencing places it after the navigation work.

  • Later

    Road Trip infrastructure for cars

    An approved future product track: giving existing ATS Road Trip locations — rest stops, fuel, campgrounds, overlooks — real function for cars. Not started, no dates.

  • Later

    More activities and creator tooling

    As the platform grows: more ways to drive, and the tools to author them.